Still working on the Untitled Game prototype. Just realized I broke the AI midway thru.
Blog
Quick Update… Future plans!

Hey! I just updated my website. I haven’t updated in a while. I have been active more on discord. I am currently working on a new game using Unreal Engine. It’s really fun. I will update more as soon as I have more info. Thanks!
Crystal Story: The Hero and the Evil Witch now Available!
Hooray! Crystal Story is now available to play!
Link: Steam (PC)
Come and explore the sights of Smalltown. Here is a mini guide to get you started…
Dungeons

You can move around dungeons using a Mouse, a Keyboard, or a Controller. Choose any control scheme you prefer. Bumping into enemies while inside a dungeon will start battles. You can also collect treasure you find by interacting on it.
Map

Explore the areas around Smalltown. New areas unlock as you explore further into Evil Cave. Be sure to check the map from time to time for any new areas!
Town

The Town is where you can rest and take a break from exploring. You can buy or sell items on the Shop or rest at an inn. Alchemy will let you combine certain items to form a new one, while Reforge will create a random item from an existing one.
Thanks!Please let me know what you think on the steam discussions page. Feedback and new ideas are always welcome. Let me know if you want to see a feature in a future update or maybe in a sequel. Please also let me know if you find any bugs!
Crystal Story: The Hero and the Evil Witch – Trailer
The full trailer for Crystal Story: The Hero and the Evil Witch.
Steam – https://store.steampowered.com/app/13…
Android – Coming Soon
An evil witch has stolen the Crystal of Power. It’s up to one brave hero to save the world… by hiring mercenaries to do the job for him. Play as the members of Mercenary Inc as you explore randomly generated dungeons, battle fierce monsters, and collect loot in this 2.5D turn-based RPG.
MUSIC
MDKSound https://twitter.com/mdkofficial
CAST
Aimee Smith https://twitter.com/AimeeSmithVA
Caleb Yen https://twitter.com/caleb1yen
Christian O’Boyle https://twitter.com/voiceofoboyle
Dottovu https://twitter.com/dottovuu
pickle131 https://twitter.com/pickle131vaa
WRITING CONSULTATION
Hannah McLean https://twitter.com/HannahLMcLean
LOGO
Re.Alice
Cover Art
Crystal Story Town and Map Rework (Work in Progress)
The new town and map screen for the Crystal Story Remake. I wanted to try and see if 3d backgrounds are better. I might just keep it that way. I changed the way the battles transition too. The game should be a bit faster now.
Work in Progress
Some stuff I forgot to update for the Crystal Story Remake…
Intro:
Dialog Portraits:

Crystal Story Remake Test
A short video of my progress and comparison to the old game. I am working on remaking the itemization and ability trees. Any feedback would be greatly appreciated.
Crystal Story



An Update!
Hello Everyone! Sorry, I have not updated in long-long time. Work has been slow and most of the stuff I have been doing are in the programming area. I have some status update about the game though.
I made some effort in making the game a bit presentable. I decided to use the sprites I made for Crystal Story II into textures for the 3D terrain in the new game. It still looks a bit bad, but I think it looks better than the previous one.
The cutscenes have also changed slightly. They now have speech bubbles on top of their heads instead of a giant text box.
Gameplay also received a lot of work. I have ported most of the skills from Crystal Story II to the new engine. I will just need to create new abilities and enemy specific ones that make use of this new code. I’m still trying to figure out how the class system will work, but I’m thinking about a single skill tree per character.
I’m hoping to finish my demo in a few months so I can get more feedback before the final iteration.
Anyway thanks for reading!
Testing Quests (Work in Progress)
Hello! Sorry I haven’t been updating in a while. Work has been really slow. I ended up playing a lot of Zelda and Fallout. I now have some progress to show although its still a bit buggy.
I’ve been working on the starting area for the game. Here is a quick recording on some of the cutscenes I’ve been planning. Please note that nothing is final, and dialog still needs to be changed.