Crystal Story Remake Test

A short video of my progress and comparison to the old game. I am working on remaking the itemization and ability trees. Any feedback would be greatly appreciated.

Crystal Story

Hello Everyone! Just wanted to update you guys on what I am doing, and future plans for Crystal Story.
The Crystal Story games have been made using flash and it has slowly been deprecated over time. I have decided to shelve my current project for now and instead remake Crystal Story 1 and 2 using Unity. I have already coded most of the framework using the current project and I am going to use that as a shared code for all of the three projects.
For now, Crystal Story 1 is going to be the main focus and I have slowly been importing the sprites and coding their functionality. It is still really buggy, but I wanted to screenshot what I have so far. It’s going to be a mix of 2D characters and 3D environment. I am using the existing sprites that I made from Crystal Story 1 and pairing it up with some of the environments I made for my current project. Please let me know what you think. I should have a video probably next week.
I’m thinking of probably asking someone to remake some of the sprites. I don’t know yet though.
Sorry it’s taking so slow. I am only doing this on my free time as a hobby. I’ll try working faster now.

An Update!

Hello Everyone! Sorry, I have not updated in long-long time. Work has been slow and most of the stuff I have been doing are in the programming area. I have some status update about the game though.

I made some effort in making the game a bit presentable. I decided to use the sprites I made for Crystal Story II into textures for the 3D terrain in the new game. It still looks a bit bad, but I think it looks better than the previous one.

The cutscenes have also changed slightly. They now have speech bubbles on top of their heads instead of a giant text box.

Gameplay also received a lot of work. I have ported most of the skills from Crystal Story II to the new engine. I will just need to create new abilities and enemy specific ones that make use of this new code. I’m still trying to figure out how the class system will work, but I’m thinking about a single skill tree per character.

I’m hoping to finish my demo in a few months so I can get more feedback before the final iteration.

Anyway thanks for reading!

Testing Quests (Work in Progress)

Hello! Sorry I haven’t been updating in a while. Work has been really slow. I ended up playing a lot of Zelda and Fallout. I now have some progress to show although its still a bit buggy.

I’ve been working on the starting area for the game. Here is a quick recording on some of the cutscenes I’ve been planning. Please note that nothing is final, and dialog still needs to be changed.

Testing Enemy AI


Hello Everyone, long time no update. Just had some stuff IRL that kept me busy. Still working on this game though. I decided to go back to turn based battles. I could not get the real time to work out right. I have a video of testing out the enemy AI. It behaves like the ones for Crystal Story 2, but with a slight stealth mechanic. You can sneak up behind them now. They are still pretty dumb, but its working for now. Battle can be triggered manually or automatically by hitting an enemy and it grabs all enemies nearby.

Starter Areas Layout

Hello Everyone! Just wanted to update on what I’ve been working on for the past month. I’ve been really busy IRL, but I got some work done on the starter areas. It’s still feels empty, but I got the layout done. The screenshots show some of the landmarks and the Evil Cave entrance.

The areas are made up of room pieces that I assemble like lego blocks. Those took a bit of time to make.

Enemies and Quests are next!

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Level Test

Hello! Creating levels took a while, so I decided to finish porting over the random dungeon generator code from Crystal Story II. It helps me create levels much faster, but only works in the Editor and not on runtime. I’m still trying to decide if I should go back to the original Crystal Story and just do randomly generated areas. The game still needs a lot of work, but I think I made a lot of progress this past few weeks.


Hello! Just a quick update. I’ve been working on polishing some levels. The cave and the river area have been tweaked a bit. I’m currently not very happy with my pace, and I’m still working too slow. After reevaluating my progress these past few weeks, I might have to cut more features.