Level Test

Hello! Creating levels took a while, so I decided to finish porting over the random dungeon generator code from Crystal Story II. It helps me create levels much faster, but only works in the Editor and not on runtime. I’m still trying to decide if I should go back to the original Crystal Story and […]

Levels

Hello! Just a quick update. I’ve been working on polishing some levels. The cave and the river area have been tweaked a bit. I’m currently not very happy with my pace, and I’m still working too slow. After reevaluating my progress these past few weeks, I might have to cut more features.

An Update!

Hello! Haven’t updated in a while. Just wanna say “hi! I’m still working on the game” :) Been working on the scripting part with menus, formulas, and other stuff. The ui on the screenshot are just things slapped together, so I have something to work with. The only thing that’s making it look good is […]

Hi! Haven’t updated in a while. I just did some minor things. Not very exciting. Here are some of the things I worked on: – Localization (I’m using Google Translate for now lol) – Events and dialogs – Loot drop and treasures Since I decided to re-code the battle system, I had to stop using […]