Crystal Story

Hello Everyone! Just wanted to update you guys on what I am doing, and future plans for Crystal Story.
The Crystal Story games have been made using flash and it has slowly been deprecated over time. I have decided to shelve my current project for now and instead remake Crystal Story 1 and 2 using Unity. I have already coded most of the framework using the current project and I am going to use that as a shared code for all of the three projects.
For now, Crystal Story 1 is going to be the main focus and I have slowly been importing the sprites and coding their functionality. It is still really buggy, but I wanted to screenshot what I have so far. It’s going to be a mix of 2D characters and 3D environment. I am using the existing sprites that I made from Crystal Story 1 and pairing it up with some of the environments I made for my current project. Please let me know what you think. I should have a video probably next week.
I’m thinking of probably asking someone to remake some of the sprites. I don’t know yet though.
Sorry it’s taking so slow. I am only doing this on my free time as a hobby. I’ll try working faster now.

Crystal Story II: Sword of the Fallen Dragon – Changelog


Crystal Story II is coming soon to steam, and with it comes the Sword of the Fallen Dragon Update. It adds a lot of features and changes to the game.

Here is the change log:

Main Features:

  • New chapter (Chapter 6) – Sword of the Fallen Dragon: A new threat has risen. Join the party once again as they investigate the strange mysteries that are happening on the Northern Orc Village.
  • New side quests -The Curious Thief: A pesky thief has been stealing items from the neighboring towns. The party is hired to catch the thief and return the items that were stolen.
  • Card Battle: Collect cards and challenge foes to a Card Duel in an all new minigame.
  • Battle Arena: Monsters line up to challenge your party in battle. Defeat them to earn prizes.
  • Pet Gifts: Your pet now goes on its own adventure while you are away and will occasionally give you its spare items. Remember to visit it while in town.

Gameplay Changes:

  • Removed MP requirement for casting Guard
  • Decreased Mag Up buff multiplier from 1.8 to 1.4 (same as atk up)
  • Decreased enemy Burst max damage from 1x-3x damage to 1x-2x damage (same as normal Burst)
  • Decreased Quicken SPD rating from 1.5 to 1.33
  • Decreased Slow SPD rating from 0.5 to 0.66
  • Increased Overall stats of Random Buff and Random Nerf Weapons
  • Increased Overall stats of Buff+ and Nerf+ Weapons
  • Last Resort Weapons now have added Physical and Magical Resistance
  • Lowered Status Durations of crafted bombs
  • Increased the gold and ap given by bosses
  • Renamed Thief (38) to Bandit, Thief (103) to Mugger, Earth Golem (112) to Rock Golem, Yeti (130) to YETI
  • Added a difficulty notification for post game dungeons
  • Various minor Mercenary Defense gameplay tweaks and improved rewards
  • Drop rate improvements
  • Dungeon layout tweaks

Graphical Changes:

  • Added smoothing to icons for better higher resolution scaling
  • Improved the quality on some of the dungeon sprites
  • Fixed the UI overlap and button selection for the dungeon skill menu
  • Re-encoded the Intro cutscene video for better quality
  • Other minor visual tweaks

Bug Fixes:

  • Def Down and MDef Down nerfs should now work properly
  • Dismantle now gives the correct amount of scrap metal when having Neck Tie in your inventory
  • Fixed a bug where heroes can equip multiple Full Armors
  • Fixed a bug where Equipping Goggles III would lock and disable your equipment
  • Skills that cannot be used in battle no longer leave blank slots on the battle skill select menu
  • Skeleton Archers no longer goes into melee range when attacking.
  • Fixed optional bosses (deluxe version) loot table
  • Fixed optional areas (deluxe version) monster spawns
  • Fixed unclickable issue with big Koohii fight.
  • Mercenary Defense Healer now has heal effect.
  • Removed Mercenary Defense bonus level.
  • (PC) Pressing space while on the Enter Name screen will not close the window anymore
  • (PC) Fixed resolution settings not displaying the right dimensions


Crystal Story II Deluxe version Features

Crystal Story II deluxe version will soon be available for purchase. Here is the list of features exclusive to the deluxe version:

Gameplay Features:

  • 5 New areas and bosses – Five optional new areas and super bosses appear after you’ve beaten the game to put your party to the ultimate test.


  • Expanded Armory – Rare armors can now be crafted, and equipment can be dismantled for components.
  • Exclusive Items – Discover secret items exclusive to the deluxe version throughout the game.


  • Better Sprites – The deluxe version gives me the opportunity to bypass some of the limitations of the web version. Battle sprites, Icons and Character sprites have been re-saved to PNG-24 from PNG-8. Jpeg quality has also been bumped to 100 from 80.


  • Better Audio quality – Audio quality has also improved from 80kbps to 128kbps.


  • Increased save slots and improved saving – Save files do not rely on the browser cache anymore and won’t get deleted if cleared. With the deluxe version, saves are persistent and are stored on the hard drive. Save slots have now increased from 3 to 6.
  • No ads – Gone are the ads shown at the beginning of the game. Focus more on the game with less clutter.

I’m still alive

Hey! So I’m just posting to let you know this project is still alive. Sorry there have been no updates lately. It’s just going really really slow. Voices are now in the game, most of the main cutscenes are done and there are also new music in the game.

Here is what is left to finish:
– Main Cutscenes (~90%)
– NPC dialogues (not started)
– Music (~70%)
– Sound Effects (~20%)
– Effects (~15%)

Skill trees will have blank nodes now. You will have two choices on what stat you want to level up.

The fourth character was also redone to make him look more evil.

I’m also working on tutorial screens as well.