Emmanuel Salva Cruz

Independent Game Developer

  • Cave (Work In Progress)

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    Hello! Haven’t updated again in a while. Been busy with IRL stuff and had no time to work on it :( Next week should be good though, and I’ll have more free time. I missed working on the game. Anyway, this has been my progress so far. A small cave/tech area is going the second…

  • by

    in

    Hello! Sorry I haven’t done much and updates have been slow again. I have been doing the same thing. Just adding more areas and tweaking the game. I decided to remove the victory screen once battles are won. It just cuts to the loot screen then resumes the game. This change made the pace of…

  • Town In Progress

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    in

    Town exploration currently work in progress. It’s still pretty rough. I’m planning to have indoor areas on towns instead of just menus. I’m also planning to change the outdoor area from a menu selection to be 2D like the world map. I think it will be easier to do than a 3D town. Will do…

  • Minimap Test

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    I bought a minimap thing to speed things up, but I ended up tweaking it for two days. It’s still not done yet though. I still need to fix the red dots and quest indicators going out of the map. I also need to make the large map static and show the whole area map.…

  • Boss Battle and Cutscene

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    in

    Hello! I wanted to test out the best way for me to do cutscenes, and right now it’s taking a really long time. I have to create some shortcuts and polish it some more. I love how cheesy it turned out though. I made some progress on other areas as well. I decided to make…

  • Equip

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    Hello! So i’m currently playing around with stat development and stuff. I remember one time someone telling me to just have passives in the class tree, so I’m trying that out. Skills are equipped now and replaces accessories kinda like materia. Traits like (+5% Fire Damage) or (+10% steal success) are learned from leveling up…

  • Cutscene Work in Progress (Early)

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    Hello! Currently playing around with what I can do with cutscenes and did a short test cutscene. Theres still a lot of things needed to be done. I’m planning to add character portaits and have them appear towards the direction of the speaker. I want it to be similar to the way they did it…

  • Forest Part 2 (Work in Progress)

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    Hey guys! Short update. Just finished coding the battle camera pan. I can now set it up manually on every battle area. Other than that, just minor additions like effects and other menus.

  • Forest (Work In Progress)

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    in

    Hello! Been busy working on the first level. Still needs a lot of work. I am going to add more bushes, trees, and props next update since it feels empty. I am also not sure if adding jump is a good idea. My character can jump up cliffs and it’s starting to become a problem.…

  • Debug Room

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    in

    Hello! A bit slow on updating again. Most of the work done the past 2 weeks were programming related. I decided to go back to using an RPG framework again. I think this will make things faster than having to code everything on my own. Also integrated some of the assets I bought.   I’m…