Just a quick vid on some movement abilities. Thinking of adding leap like in Diablo, a bit hard curr though. Not sure what else for movement based abilities.
Hello, Just wanted to update on some progress I made. I did some work on the ai part. It still needs work, but it’s kinda working. Currently, you have 3 characters, but you can only control one at a time. You can choose to attack enemies with them, or support them with heals and stuff. Need to work on more spells. I’m having a lot of fun. Next week I might have to work on event system.
Happy 4th! I got a lot of work done during my day off and finally got a playable battle system. I’m working on this new battle system since I wanted the game to have a more exploration feel and cutting to a different screen during battles can break the the flow of the game. Getting into battles is seamless and doesn’t cut to an arena anymore. You can now control your character around and issue commands on the fly.
I’m still planning to have 3 characters at once with the other 2 being ai controlled. It is still a work in progress and I’m still working on refining the gameplay for it. This is still pretty early on and a lot can change. I need feedback to make things better.
hello! I had the chance to go through my old files and found this old concept I drew up. I think I’m going to try and experiment this over the weekend and see if I can implement it. I’ve been stuck on level design for a few weeks now and this might help. Its similar to vagrant story/ff12 maybe where it’s a mix of action and turn based combat. We’ll see how it goes. What do you guys think?
Just a short video on the intro work in progress. Last week I posted about going back to Top Down view, so I had to redo the Intro cutscene and made it simpler. It is definitely faster to do now. I also finally got cutscene camera panning to work well, but it’s still really buggy. Currently doing the other ones now.
Hello! Currently sick, but managed to do some work on cutscenes and events for the diner. The textures aren’t done yet, but trying to get something done as fast as I can. Will probably finish the events and minigame next week.
Hello! It’s been a while! I have just been working on a lot of stuff. Here is an update on the Guide Intro cutscene. Please note, it’s still not final. I still need to work on the dialog. I’m gradually changing the ui, and I think it still needs more work. If you guys have any suggestions on the layout or the look, please let me know. I’m also able to do dialogs inside battles now, so tutorials are possible.
There are still a lot of fixes that I have to do. The victory screen, enemy spawns, exp gain, character controller and other stuff. I’m thinking of making AP gain as just 1 instead of 3 per turn and have actions be just 1. Currently it’s really confusing. I still need to test it.
Battle UI is currently in progress. Need some feedback. I had 22Rii make the character art for the portraits. (She also made the banner up top. Check out her page: http://22rii.deviantart.com/ ). I think the character art looks amazing now. Still need to work on the ui though. I’m thinking of changing the colors for the buttons since it’s currently confusing which ones are clickable.