Blog

Battle UI (In Progress)

Battle UI is currently in progress. Need some feedback. I had 22Rii make the character art for the portraits. (She also made the banner up top. Check out her page: http://22rii.deviantart.com/ ). I think the character art looks amazing now. Still need to work on the ui though. I’m thinking of changing the colors for the buttons since it’s currently confusing which ones are clickable.

Town Layout

Sorry again, haven’t updated in a long time. I have been redoing and fixing some stuff. Mostly in the cutscene part and the town. Everything is still a work in progress, but I figured I should show the town reconstruction.
 
I wanted 3 main structures for quests:
– The Diner for hunting quests
– The Sheriff’s office for crime solving and bounty quests
– The Arcade for collecting game cartriges for minigames
 
I’m planning to do a town layout for now to see how it all works with the gameplay.

Spawns and Minimap

Hello! Worked on enemy spawns and minimap this time. Also did some performance stuff.

Enemies popup on certain areas now and despawn if you go further away. I think I wanted something like ff13-2, so I tried to copy it. It’s not as good, but I think it’s better than what I used to have.

I also redid the minimap from scratch. I didn’t like the minimap I bought, so I coded my own. It’s still a work in progress and enemies still don’t show up on the display yet. I also have to work on the big map.

I also did a lot of optimizations with the forest level. I removed most of the trees and bushes since I was getting a lot of setpass calls and batches. I also created LOD models for each of the trees and bushes, but I wasn’t really getting much of a performance boost with it. I guess it is just a nice thing to have.

Back to Multi Turns

Happy New Year everyone! Just a progress update.
I did mostly programming stuff for the game. I switched the character controller with just a simple one. I had tons of problems with the old one, including running up on stairs. Hopefully this one would be better and easier to manage.

I also started doing my own animations for the main char. Check out

and

For the battle system, I went back to just a pure turn based with a turn counter instead. The “Charge” in Crystal Story 2 is now “Defend”. You can stack up AP by defending in order to do more powerful moves or multiple regular moves. I’m still in testing phase on it, and I’m going to try it out. Seems pretty fun though.

Town In Progress part 3

Hello! Late Update again. Been very busy :( Anyway, I’ve been working on UI + Making the town look better. It still needs a lot more work, but I’m slowly getting it done. I wanted to make a fun lively town and I’m looking at Chrono Trigger for inspiration. Hopefully I can make one as fun. Oh also I need feedback on the UI colors. I changed it from the teal thing to the yellow.

Town In Progress Part 2


Hello! Sorry again for the late late update. I was working on this skill tree system, but it looked so complicated and hard to implement that I ended up scrapping it in favor of a way simpler one. So that was like a week gone -_-. Anyway I decided to make the town 3D instead of just menus like in the previous video. I’m currently just blocking out the locations of the town and still planning it out. For now it’s going to have an Inn, Restaurant, Item Shop, Equipment Shop, Sheriff’s office, Evil Restaurant, and a Mayor’s office. I’m planning to add a location for a farm and the arcade. The main character is the owner of the Restaurant.

Intro (Work in Progress)

Hello! So now I’m working on the intro cutscene + tutorial. It starts out with fishing and a slime enemy. I had to redo the rig for the main character to make the animation easier. I also made her hair bouncy with physics. It is still a work in progress and I will need to do more tweaks for it like a moving camera, (WAAAY) better dialog and pictures for characters when they say their dialog.

Water Pipe Place Thing (Work In Progress)

water-pipe-place

Hello! Still busy irl, but got work done on the level and decided to do a mini update. I finally finished the layout of the level, but still haven’t finished adding props and stuff on it. I decided to start coding the events and the mini switch puzzle first, so I can start playing on it and see if it works out well. I’m thinking of creating a mech like enemy on this one.

Cave (Work In Progress)

Hello! Haven’t updated again in a while. Been busy with IRL stuff and had no time to work on it :( Next week should be good though, and I’ll have more free time. I missed working on the game.

Anyway, this has been my progress so far. A small cave/tech area is going the second level after the forest quest. I will have to program the gameplay for it next week. All I did so far was creating room areas for the cave rocks.