Author: esc
-
Guide Test
Another update. I decided to remake guide. Still pretty rough, but I wanted him to be one of the playable characters. More Screenshots:
-
Testing the forest level
I decided to try out full 3D instead of top down, and I’m really liking it so far. Not sure yet though. Building levels by hand is taking a lot of time. I’m just going to be content of it looking not as good and just try and finish something. Some stuff like the bushes…
-
Unity Standard Shader is Pretty Good
I decided to do the subscription to Maya LT and relearn 3D modeling. The first thing I tried to do was modeling the treasure chest. I lost the old file for some reason, so I thought this would be a fun exercise. It has 120 Tris with 128×128 texture. It was rushed and it looked terrible.…
-
ScrollRect and Unity UI
The new Unity UI is great. There are just some things that I wished were on by default. With a list of buttons, Unity’s ScrollRect does not automatically scroll to the selected button if the button is out of bounds. I never found a quick way or a component to emulate it, so I turned to scripting.…
-
Crystal Story II now available on Steam!
Crystal Story II is now available on Steam! :D http://store.steampowered.com/app/344860
-
Crystal Story II: Sword of the Fallen Dragon – Changelog
Crystal Story II is coming soon to steam, and with it comes the Sword of the Fallen Dragon Update. It adds a lot of features and changes to the game. Here is the change log: Main Features: New chapter (Chapter 6) – Sword of the Fallen Dragon: A new threat has risen. Join the party once again…
-
RPG Engine
Hey! Sorry I haven’t been updating regularly on the project’s status. I’ve decided to drop ORK framework and create my own RPG framework from scratch based on the Crystal Story II gameplay. I thought it would be fun to port the engine I had and make it better. The work was mostly on code and there were no…
-
Level Editor
Playing around with the game last month, I realized that I have to downscale it by a lot. What I initially have in mind was too big for a one man project. I created this tomb dungeon area by hand and it took about a week. It had a lot of complex shapes,…