Emmanuel Salva Cruz

Independent Game Developer

Category: Dev

  • Arcade Shmup Minigame (No Sound)

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    in

    Hello! Just a quick update. Finally finished my shmup minigame inside the arcade. Will work on other stuff next. Oh and Happy New Year! :D:D:D I’ll be re-evaluating my progress again. I want to finish my game soon.

  • Basketball Arcade Minigame

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    in

    Hello! Just a quick update. I have been working on some buildings and the town areas. Decided to do a “quick” minigame. Ended up taking weeks and still not finished -_-. Anyway, here is a preview of a basketball arcade minigame. Still need to add sound and particle effects when you shoot, but for now…

  • Two More Chars

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    in , ,

    Another quick update. I made 2 more chars. I still need to fix the rig, but I’ll worry about it once the town is done. I also had some other stuff in the works, but didn’t like how it panned out. I might have to redo some of them. I’m going to work on the…

  • NPCs

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    in , ,

    Hello! Quick update. I’m currently back to 3D modeling, after spending so much time on programming. Here are two new npcs. They are currently not rigged and still unfinished. Will do that next week along with more characters.

  • An Update!

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    in

    Hello! Haven’t updated in a while. Just wanna say “hi! I’m still working on the game” :) Been working on the scripting part with menus, formulas, and other stuff. The ui on the screenshot are just things slapped together, so I have something to work with. The only thing that’s making it look good is…

  • Scene Streaming Test

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    in

    Just testing out my simple Scene Streaming implementation. On the left side of the video are the loaded areas from the top down view of the world. The right side is the Game screen. The game dynamically loads areas as you explore around making it look like an open world. I just sped up the…

  • by

    in

    Hi! Haven’t updated in a while. I just did some minor things. Not very exciting. Here are some of the things I worked on: – Localization (I’m using Google Translate for now lol) – Events and dialogs – Loot drop and treasures Since I decided to re-code the battle system, I had to stop using…

  • Boar Fight Test

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    in

    Hello! An update. Haven’t had much progress (also have been sick and still sick -_-). I’ve just been cleaning up my code and improving the ai. Currently, they run around too much which is a bit annoying. I’ll be working on improving it a bit next week. I’ve added some status effects stuff as well.…

  • Movement Abilities

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    in

    Just a quick vid on some movement abilities. Thinking of adding leap like in Diablo, a bit hard curr though. Not sure what else for movement based abilities.

  • AI Work In Progress

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    in

    Hello, Just wanted to update on some progress I made. I did some work on the ai part. It still needs work, but it’s kinda working. Currently, you have 3 characters, but you can only control one at a time. You can choose to attack enemies with them, or support them with heals and stuff.…