Emmanuel Salva Cruz

Independent Game Developer

Category: Dev

  • Experimental Battle System

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    Happy 4th! I got a lot of work done during my day off and finally got a playable battle system. I’m working on this new battle system since I wanted the game to have a more exploration feel and cutting to a different screen during battles can break the the flow of the game. Getting…

  • Experimenting

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    in

    hello! I had the chance to go through my old files and found this old concept I drew up. I think I’m going to try and experiment this over the weekend and see if I can implement it. I’ve been stuck on level design for a few weeks now and this might help. Its similar…

  • Level Redone

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    in ,

    Hello everyone! Late late update again. Here are new screenshots for the river and the forest area. It is the same area as the previous update, but I decided to redo them and simplify the geometry. It now looks a bit low poly with less noise on them. I decided to use Blender for now…

  • Intro Work In Progress Part 2

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    in

    Just a short video on the intro work in progress. Last week I posted about going back to Top Down view, so I had to redo the Intro cutscene and made it simpler. It is definitely faster to do now. I also finally got cutscene camera panning to work well, but it’s still really buggy.…

  • Back to Top Down

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    in

    Hello! Did a lot of big changes to the game I’m currently working on. I decided to go back to top down view. I noticed that I am doing a lot of extra work working on things that are not part of the gameplay, but necessary because of the free roam camera. This slowed down…

  • Diner Events

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    in

    Hello! Currently sick, but managed to do some work on cutscenes and events for the diner. The textures aren’t done yet, but trying to get something done as fast as I can. Will probably finish the events and minigame next week.

  • Cutscene Work in Progress

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    in ,

    Hello! It’s been a while! I have just been working on a lot of stuff. Here is an update on the Guide Intro cutscene. Please note, it’s still not final. I still need to work on the dialog. I’m gradually changing the ui, and I think it still needs more work. If you guys have…

  • Battle UI (In Progress)

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    in

    Battle UI is currently in progress. Need some feedback. I had 22Rii make the character art for the portraits. (She also made the banner up top. Check out her page: http://22rii.deviantart.com/ ). I think the character art looks amazing now. Still need to work on the ui though. I’m thinking of changing the colors for…

  • Town Layout

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    in

    Sorry again, haven’t updated in a long time. I have been redoing and fixing some stuff. Mostly in the cutscene part and the town. Everything is still a work in progress, but I figured I should show the town reconstruction.   I wanted 3 main structures for quests: – The Diner for hunting quests –…

  • Spawns and Minimap

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    in

    Hello! Worked on enemy spawns and minimap this time. Also did some performance stuff. Enemies popup on certain areas now and despawn if you go further away. I think I wanted something like ff13-2, so I tried to copy it. It’s not as good, but I think it’s better than what I used to have.…