Emmanuel Salva Cruz

Independent Game Developer

  • Goblins

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    Finished the Goblins. They are a bit easier than the other ones since they are bipedal humanoids. They currently only have idle and run animations for now. I just need one more enemy plus some bosses I don’t know yet for the forest level and I think that’s it. I’m planning to start working on…

  • Bird Enemy

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    Hello! Haven’t done as much as I hoped this week, but I finally got the control rig done for the bird enemy. It was a bit harder than I thought. Overall, my pace has been a bit faster lately and I have more free time now. I’m able to do a short update a week.…

  • Boar Story

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    Finished creating the boar enemy and having fun running around with it. 612 Tris with 512×512 texture. Here is the original enemy from Crystal Story II:

  • Main Char Redo

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    Didn’t do much this week. I’m sick -_- Anyway I kinda redid the main char. I’m also currently redoing animations since the run cycle is a bit broken.

  • Menu (WIP)

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    Hello! Managed to do some work on the main menu. Everything is still temporary and most of the buttons aren’t working yet. I also added drawings as temporary placeholders to see how they look. I need to hire an actual artist once everything plans out. -_- I also reevaluated my plans these past weeks, which…

  • 3d Characters

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    Still not as much free time, so no video -_-. I decided to work on 3D stuff and start redoing my characters. I ended up sticking to the original design and added 5 fingers instead of just an open palm. I improved the base model, but it’s pretty minor. I’m planning to have just 3…

  • Dialog System WIP

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    Started getting busy again and didn’t have as much free time as before. Nothing much has been finished, so no video today sorry -_-. I’ve been working on a dialog event system from scratch, and it’s still a work in progress. It is used when talking to single NPCs and treasure chests. For full story…

  • Tech Test

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    Another area will be a tech/robotic/scifi type area. It will be a tower and the level design will be vertical. I’ve only done the entrance for now and it still needs more details. Not much as been done since I wasted a week trying to make a minigame then abandoned it -_-.

  • Ruins Test

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    Another update. I’m planning to have 4 major areas in the game. One is a ruins/temple/aqueduct area similar to the one in the previous Crystal Story. So far, I’ve only modeled a few pieces and haven’t finished working on a full level yet. I kept redoing the textures and the walls just to make it…

  • Multi Action Turn Based Battle

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    If you guys didn’t know, I’m a big fan of the ff13 series. So i’m currently playing around with the multi action turn based system. I’ve been also playing a lot of bravely default, so that helped a lot. Here’s a pretty rough look on how it works: In the previous game you can only…