Started getting busy again and didn’t have as much free time as before. Nothing much has been finished, so no video today sorry -_-. I’ve been working on a dialog event system from scratch, and it’s still a work in progress. It is used when talking to single NPCs and treasure chests. For full story cutscenes, I’m going to use a different system which is probably going to be similar to the previous game.
I’ve also revamped my item databases with custom editor code which is really convenient.