Category: Dev
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Dialog System WIP
Started getting busy again and didn’t have as much free time as before. Nothing much has been finished, so no video today sorry -_-. I’ve been working on a dialog event system from scratch, and it’s still a work in progress. It is used when talking to single NPCs and treasure chests. For full story…
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Ruins Test
Another update. I’m planning to have 4 major areas in the game. One is a ruins/temple/aqueduct area similar to the one in the previous Crystal Story. So far, I’ve only modeled a few pieces and haven’t finished working on a full level yet. I kept redoing the textures and the walls just to make it…
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Multi Action Turn Based Battle
If you guys didn’t know, I’m a big fan of the ff13 series. So i’m currently playing around with the multi action turn based system. I’ve been also playing a lot of bravely default, so that helped a lot. Here’s a pretty rough look on how it works: In the previous game you can only…
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Guide Test
Another update. I decided to remake guide. Still pretty rough, but I wanted him to be one of the playable characters. More Screenshots:
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Testing the forest level
I decided to try out full 3D instead of top down, and I’m really liking it so far. Not sure yet though. Building levels by hand is taking a lot of time. I’m just going to be content of it looking not as good and just try and finish something. Some stuff like the bushes…
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Unity Standard Shader is Pretty Good
I decided to do the subscription to Maya LT and relearn 3D modeling. The first thing I tried to do was modeling the treasure chest. I lost the old file for some reason, so I thought this would be a fun exercise. It has 120 Tris with 128×128 texture. It was rushed and it looked terrible.…
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ScrollRect and Unity UI
The new Unity UI is great. There are just some things that I wished were on by default. With a list of buttons, Unity’s ScrollRect does not automatically scroll to the selected button if the button is out of bounds. I never found a quick way or a component to emulate it, so I turned to scripting.…