The Rush for a Prototype

I decided to get ProBuilder for Unity to make building dungeons easier. I want to finish a prototype of the game as soon as possible to make it easier to test the initial gameplay. Everything is pretty rough so far and most of the things you’ll see here are not final.

Here is a look at the prototype dungeon I have:

testmap

And here it is with the in-game camera and a placeholder (slime) hero:

sc621

Some of you might have noticed the reused textures from Crystal Story 2:

Sequence 01_6

This prototype dungeon will help me test how the enemies will behave. It will be the same as Crystal Story 2 where they are visible and roaming around the area. Huge bosses will also be blocking the exit of the map. This time though, I will be making the levels by hand instead of randomly generating it, so that mini puzzles can be implemented inside the dungeon.

Here is a look of the prototype battle scene :

testbattle

I still have to learn a lot on placing it lights to make the areas look pretty.

I’ve also made a prototype town and prototype NPC. This will help me with testing the shop and armory to see if they are working properly.

town

Details for the textures are still needed to be done, but I think testing the initial gameplay is more important for now.

testnpc

 

RPG Framework

I finally found a good RPG framework for unity. It’s called ORK framework (http://orkframework.com/). It finally went on sale and I just went in and bought it.

It came with basic features for turn based RPGs. It’s really awesome since I wont have to code the whole game from scratch. It just needs a lot of data tweaking just to get things right. I am about halfway through the tutorial and I’m having fun setting up the monsters and abilities.

sc1

The framework is really powerful and there’s a lot of things you can do with it. This really speeds up the development process of the game, but I have to be careful not to spend too much time on adding more features. I just have to figure out what I need and try to make a game out of it.

sc2

On the art side of the game, I have been doing animations for the monsters. There are currently 4 monsters with completed animations. I decided to make it simple and just animate idle, run, attack, and special attack. Death, hit, and evade will be handled using code.

I’ve also played around with texturing and made a treasure box.

treasure2

The left side has the texture on and the right side is the poly mesh. It also animates when opening.

I guess that’s it for this week. I’ll post more progress in the future. :)

 

New Game Update

sotg2

Hey! Here’s an update on what’s happening.

I just graduated and now I have to find a real job to sustain myself. I will be working on a new game in the meantime while looking for one. I don’t know what to call it yet or if it’s going to be a sequel. It’s still a long way to go. It might take longer if I find a job since I might have to put it on hold or just work on it on my free time. I will try to post updates on the status of the game though.

Thanks again for the support guys! I really appreciate it. :)

Remember you can still buy the android and the pc/mac version on the store:
http://emmanuelsalvacruz.com/store/