The new town and map screen for the Crystal Story Remake. I wanted to try and see if 3d backgrounds are better. I might just keep it that way. I changed the way the battles transition too. The game should be a bit faster now.
Some stuff I forgot to update for the Crystal Story Remake…
A short video of my progress and comparison to the old game. I am working on remaking the itemization and ability trees. Any feedback would be greatly appreciated.
Hello Everyone! Sorry, I have not updated in long-long time. Work has been slow and most of the stuff I have been doing are in the programming area. I have some status update about the game though.
I made some effort in making the game a bit presentable. I decided to use the sprites I made for Crystal Story II into textures for the 3D terrain in the new game. It still looks a bit bad, but I think it looks better than the previous one.
The cutscenes have also changed slightly. They now have speech bubbles on top of their heads instead of a giant text box.
Gameplay also received a lot of work. I have ported most of the skills from Crystal Story II to the new engine. I will just need to create new abilities and enemy specific ones that make use of this new code. I’m still trying to figure out how the class system will work, but I’m thinking about a single skill tree per character.
I’m hoping to finish my demo in a few months so I can get more feedback before the final iteration.
Anyway thanks for reading!
Hello! Sorry I haven’t been updating in a while. Work has been really slow. I ended up playing a lot of Zelda and Fallout. I now have some progress to show although its still a bit buggy.
I’ve been working on the starting area for the game. Here is a quick recording on some of the cutscenes I’ve been planning. Please note that nothing is final, and dialog still needs to be changed.
Hello Everyone, long time no update. Just had some stuff IRL that kept me busy. Still working on this game though. I decided to go back to turn based battles. I could not get the real time to work out right. I have a video of testing out the enemy AI. It behaves like the ones for Crystal Story 2, but with a slight stealth mechanic. You can sneak up behind them now. They are still pretty dumb, but its working for now. Battle can be triggered manually or automatically by hitting an enemy and it grabs all enemies nearby.
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Hello! Creating levels took a while, so I decided to finish porting over the random dungeon generator code from Crystal Story II. It helps me create levels much faster, but only works in the Editor and not on runtime. I’m still trying to decide if I should go back to the original Crystal Story and just do randomly generated areas. The game still needs a lot of work, but I think I made a lot of progress this past few weeks.
Hello! Just a quick update. I’ve been working on polishing some levels. The cave and the river area have been tweaked a bit. I’m currently not very happy with my pace, and I’m still working too slow. After reevaluating my progress these past few weeks, I might have to cut more features.