Hey! So pretty much all of the people I’ve been working with for additional resources have been really busy with IRL jobs. There have been no significant updates this past weeks. The game will be delayed indefinitely. Really sorry about that. :(

I’ve been trying to improve the game while waiting. I have redone some icons and npcs. Here are some of the significant improvements along with some of the icons in the game.


Almost Done (I think)

Intro is done, but we are trying to add a little mini trailer for the standalone submission. We are going to make a full trailer after that.

Game is almost done (I think). Work needed to complete:
– Optional Quests, enemies and bosses almost done
– Still missing some icons. Mostly on spells.
– Music and Sound Effects
– Battle Effects
– Some voices
– Dialogues and cutscenes
– Help and minigame tutorials

Feedback and testing really helped. Thanks again to the testers.main

Slight Delay

I think we might delay the game a bit. We need more time to finish some of the resources in the game. I thought we could do it this week, but my estimate was off. I would like to apologize.

We might finish the intro movie eariler this week and we will submit it to newgrounds and youtube by itself. Watch out for that! :D

For now I will continue on and find bugs with the gameplay while the resources are still being made. The game will be updated along the way.

For last week, we made a lot of progress a lot of the critical bugs were fixed. There were also a lot of icons added in the game.

Thanks a lot to the testers for the feedback and reports. It really helps a lot with the progress of the game.bg623

Beta next week!

Hey! So I think the game is going to be ready for the beta phase next week. It’s still broken and has a lot of bugs, but I think the main game is playable. If anybody wants to help me test the game next week let me know. I don’t think I can test everything by myself.


Finals Week

Hey! Sorry no update this week or the upcoming week. Next week is my finals. After that, I can go back and work on it full time again. I’ve just been fixing bugs and trying to optimize the game, so no major updates.

Anyway here is another intro art I’ve been working on. This is the part where Hiro single-handedly defeated the Dargon.



Here is Alchemy. Alchemy is the replacement for feed pet. Instead of a random item spawning based on the rarity of the food, each monster will now have a chance to drop ingredients. Alchemy is where you can combine ingredients to form other items (weapons, armor, potions, and grenades). There are 14 types of weapons per character, but only a limited amount are available in the wild. The rest are only available through alchemy. You can then upgrade them through the armory (up to 4 tiers). alch

Crystal Story 2 intro and minigame

I decided to make the defense minigame its own separate game, so I’ve been working on that all week. It will still be a minigame inside Crystal Story 2, but the standalone game will have more levels and more towers and it will have its own mini story. Tyler is going to do the art for it. We are almost done with it and we will probably need testers for it probably next week. Not sure yet though. I will keep you guys updated.

Anyway, I have been working on the intro as well. Here is the full image of what I finished so far:


Happy Easter Update

Happy Easter! / April Fools tomorrow!

I decided to take my time on working on the intro. The recap for the intro will be one big scrolling image. I’m putting more effort in cleaning up the line art and putting line weights. I bought the new version of Manga Studio and it’s really neat.

Spells and items are also now categorized for easy access. I’m planning to add a lot of items and spells and it became a hassle just to find what you want from the list.