Crystal Story 2 intro and minigame

I decided to make the defense minigame its own separate game, so I’ve been working on that all week. It will still be a minigame inside Crystal Story 2, but the standalone game will have more levels and more towers and it will have its own mini story. Tyler is going to do the art for it. We are almost done with it and we will probably need testers for it probably next week. Not sure yet though. I will keep you guys updated.

Anyway, I have been working on the intro as well. Here is the full image of what I finished so far:


Happy Easter Update

Happy Easter! / April Fools tomorrow!

I decided to take my time on working on the intro. The recap for the intro will be one big scrolling image. I’m putting more effort in cleaning up the line art and putting line weights. I bought the new version of Manga Studio and it’s really neat.

Spells and items are also now categorized for easy access. I’m planning to add a lot of items and spells and it became a hassle just to find what you want from the list.


Intro First Attempt

Midterm + Project + Sick = no update last week :(
Anyway I’ve been trying to work on the intro and I’m thinking of using a paper ink style of recapping the previous events. Here is my first attempt. I am not completely satisfied with it and I’m probably going to redo it tomorrow.cut

Defense Minigames

Here is a sneak peek of the 2 defense games. I greatly underestimated the work on the new one and I spent a week working on the path finding algorithm : (

The objective of the new defense game is to hire mercenaries to stop the oncoming horde that is attacking Crystalia. Each mercenary has his own unique use and can be upgraded. You can move them around to block the enemy’s path and attack them.

I am still using placeholders and I have to change the sprites. I am still working on it right now.defensewip

Battle Preview

Hey Guys! Big update:

Check out the battle preview for the game:

Some features that have been added:
– Character Movement
– Zoom
– UI overhaul

Some notes on what to fix:
– Move the character attacking in front of the defender
– Change the “Turn Indicator” symbol
– Add a camera shake when Fire is casted
– Make new icons for the commands
– Fix Icons
– Make a new “Quest Complete” popup
– Fix Sound Effects and add voices




ah! sick and busy week. Didn’t accomplish much. Here are screenshots of the new minigames though.

The fishing minigame will have a rare fish per pond that can be used to upgrade equipments.

The snowboarding minigame will have 3 downhill tracks.

I’m also working on the new zombie defense.