Emmanuel Salva Cruz

Independent Game Developer

Author: esc

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    in

    Hi! Haven’t updated in a while. I just did some minor things. Not very exciting. Here are some of the things I worked on: – Localization (I’m using Google Translate for now lol) – Events and dialogs – Loot drop and treasures Since I decided to re-code the battle system, I had to stop using…

  • Boar Fight Test

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    in

    Hello! An update. Haven’t had much progress (also have been sick and still sick -_-). I’ve just been cleaning up my code and improving the ai. Currently, they run around too much which is a bit annoying. I’ll be working on improving it a bit next week. I’ve added some status effects stuff as well.…

  • Movement Abilities

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    Just a quick vid on some movement abilities. Thinking of adding leap like in Diablo, a bit hard curr though. Not sure what else for movement based abilities.

  • AI Work In Progress

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    Hello, Just wanted to update on some progress I made. I did some work on the ai part. It still needs work, but it’s kinda working. Currently, you have 3 characters, but you can only control one at a time. You can choose to attack enemies with them, or support them with heals and stuff.…

  • Experimental Battle System

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    in

    Happy 4th! I got a lot of work done during my day off and finally got a playable battle system. I’m working on this new battle system since I wanted the game to have a more exploration feel and cutting to a different screen during battles can break the the flow of the game. Getting…

  • Experimenting

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    in

    hello! I had the chance to go through my old files and found this old concept I drew up. I think I’m going to try and experiment this over the weekend and see if I can implement it. I’ve been stuck on level design for a few weeks now and this might help. Its similar…

  • Level Redone

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    Hello everyone! Late late update again. Here are new screenshots for the river and the forest area. It is the same area as the previous update, but I decided to redo them and simplify the geometry. It now looks a bit low poly with less noise on them. I decided to use Blender for now…

  • Intro Work In Progress Part 2

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    in

    Just a short video on the intro work in progress. Last week I posted about going back to Top Down view, so I had to redo the Intro cutscene and made it simpler. It is definitely faster to do now. I also finally got cutscene camera panning to work well, but it’s still really buggy.…

  • Back to Top Down

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    in

    Hello! Did a lot of big changes to the game I’m currently working on. I decided to go back to top down view. I noticed that I am doing a lot of extra work working on things that are not part of the gameplay, but necessary because of the free roam camera. This slowed down…

  • Diner Events

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    in

    Hello! Currently sick, but managed to do some work on cutscenes and events for the diner. The textures aren’t done yet, but trying to get something done as fast as I can. Will probably finish the events and minigame next week.