Author: esc
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Alchemy
Here is Alchemy. Alchemy is the replacement for feed pet. Instead of a random item spawning based on the rarity of the food, each monster will now have a chance to drop ingredients. Alchemy is where you can combine ingredients to form other items (weapons, armor, potions, and grenades). There are 14 types of weapons…
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Bestiary
Finished the UI for the Bestiary and Alchemy. Here is a preview of what it looks like. Currently, the Bestiary has 100+ monsters. I’m aiming for ~150+ after I finish the optional quests.
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Crystal Story 2 intro and minigame
Hey! I decided to make the defense minigame its own separate game, so I’ve been working on that all week. It will still be a minigame inside Crystal Story 2, but the standalone game will have more levels and more towers and it will have its own mini story. Tyler is going to do the…
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Happy Easter Update
Happy Easter! / April Fools tomorrow! I decided to take my time on working on the intro. The recap for the intro will be one big scrolling image. I’m putting more effort in cleaning up the line art and putting line weights. I bought the new version of Manga Studio and it’s really neat. Spells…
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Intro First Attempt
Midterm + Project + Sick = no update last week :( Anyway I’ve been trying to work on the intro and I’m thinking of using a paper ink style of recapping the previous events. Here is my first attempt. I am not completely satisfied with it and I’m probably going to redo it tomorrow.
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Charge Mechanic
Hey! Delayed update. I’m still working on the last minigame. Still taking longer than expected, but it’s almost done. Cutscenes are next. Anyway, here is a preview of the “Charge” mechanic in the game.
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Defense Minigames
Here is a sneak peek of the 2 defense games. I greatly underestimated the work on the new one and I spent a week working on the path finding algorithm : ( The objective of the new defense game is to hire mercenaries to stop the oncoming horde that is attacking Crystalia. Each mercenary has…
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Battle Preview
Hey Guys! Big update: Check out the battle preview for the game: Some features that have been added: – Character Movement – Zoom – UI overhaul Some notes on what to fix: – Move the character attacking in front of the defender – Change the “Turn Indicator” symbol – Add a camera shake when Fire…
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Status Update
Status Update: (Lots of text lol sorry) Hey! I’ve decided to push back the release date to Summer. Here is the plan and why the game is delayed: – We are trying to get the quality of the game to be comparable to a commercial game as best as we can. Morgan is doing an…
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Minigames
ah! sick and busy week. Didn’t accomplish much. Here are screenshots of the new minigames though. The fishing minigame will have a rare fish per pond that can be used to upgrade equipments. The snowboarding minigame will have 3 downhill tracks. I’m also working on the new zombie defense.