Hello! Just a quick update. I’ve been working on polishing some levels. The cave and the river area have been tweaked a bit. I’m currently not very happy with my pace, and I’m still working too slow. After reevaluating my progress these past few weeks, I might have to cut more features.
Another quick update. I made 2 more chars. I still need to fix the rig, but I’ll worry about it once the town is done. I also had some other stuff in the works, but didn’t like how it panned out. I might have to redo some of them. I’m going to work on the town again next week though.
Hello! Quick update. I’m currently back to 3D modeling, after spending so much time on programming. Here are two new npcs. They are currently not rigged and still unfinished. Will do that next week along with more characters.
Hello! Managed to do some work on the main menu. Everything is still temporary and most of the buttons aren’t working yet. I also added drawings as temporary placeholders to see how they look. I need to hire an actual artist once everything plans out. -_-
I also reevaluated my plans these past weeks, which made me realize that this game is too big for a one person team. I decided to cut some of the things I have planned, and maybe just put them back if I managed to make a sequel.
Hey! So pretty much all of the people I’ve been working with for additional resources have been really busy with IRL jobs. There have been no significant updates this past weeks. The game will be delayed indefinitely. Really sorry about that. :(
I’ve been trying to improve the game while waiting. I have redone some icons and npcs. Here are some of the significant improvements along with some of the icons in the game.
Hey! Haven’t updated in a long time. Been really busy. Work on the intro cutscene is going fairly well. I’m still a beginner in animating, but I got some great help from Tyler. Some parts are still unfinished.
Hey! Sorry no update this week or the upcoming week. Next week is my finals. After that, I can go back and work on it full time again. I’ve just been fixing bugs and trying to optimize the game, so no major updates.
Anyway here is another intro art I’ve been working on. This is the part where Hiro single-handedly defeated the Dargon.
I decided to make the defense minigame its own separate game, so I’ve been working on that all week. It will still be a minigame inside Crystal Story 2, but the standalone game will have more levels and more towers and it will have its own mini story. Tyler is going to do the art for it. We are almost done with it and we will probably need testers for it probably next week. Not sure yet though. I will keep you guys updated.
Anyway, I have been working on the intro as well. Here is the full image of what I finished so far:
I decided to take my time on working on the intro. The recap for the intro will be one big scrolling image. I’m putting more effort in cleaning up the line art and putting line weights. I bought the new version of Manga Studio and it’s really neat.
Spells and items are also now categorized for easy access. I’m planning to add a lot of items and spells and it became a hassle just to find what you want from the list.
Midterm + Project + Sick = no update last week :(
Anyway I’ve been trying to work on the intro and I’m thinking of using a paper ink style of recapping the previous events. Here is my first attempt. I am not completely satisfied with it and I’m probably going to redo it tomorrow.