I have been working on an optional feature for the game. If it is turned on, the camera will follow the player around the dungeon. Took me a while to finish and it has still bugs in it. It is not final yet, but here is a preview:
I have made improvements on the battle animation for each character. Each character now has 3 attack animations for added variety (though I’m currently not done with the 4th character yet. Scythe animation is hard -_-;). I’ve added more frames to the character too. Here is the comparison of the number of battle sprites in the first game:
I tried converting it to gif format.
I have been coding so much this past week. I finally finished the weapon database and got special weapons to work. There are a lot of weapons on the game now and they are not just stats anymore. Here are some examples:
– A weapon that gives a random buff per turn
– A weapon that improves the guard skill and counter attacks when attacked
– A weapon that deals extra damage when hp is low
… and more.
I haven’t been doing much art, so I guess here are more screens from the cutscene. :)
The first Crystal Story only had one dungeon to explore. I’m trying to add new and different areas to the second one. Here are some of the outside areas I have finished. I still have a long way to go.
School started again, so progress will be a lot slower. I’m still working on the game on my free time though. I’m hoping to finish this game by this year.
Crystal Story II page has been updated again! The new Smalltown.
I updated the Crystal Story II page with information about the battle system. Check it out.