Character Animation

I have made improvements on the battle animation for each character. Each character now has 3 attack animations for added variety (though I’m currently not done with the 4th character yet. Scythe animation is hard -_-;). I’ve added more frames to the character too. Here is the comparison of the number of battle sprites in the first game:

I tried converting it to gif format.

[Added Bonus: Map Character Sprite]


More Cutscenes

I have been coding so much this past week. I finally finished the weapon database and got special weapons to work. There are a lot of weapons on the game now and they are not just stats anymore. Here are some examples:

– A weapon that gives a random buff per turn
– A weapon that improves the guard skill and counter attacks when attacked
– A weapon that deals extra damage when hp is low
… and more.

I haven’t been doing much art, so I guess here are more screens from the cutscene. :)


For the past week, I’ve been trying to figure out how to do an intro cutscene. I think I’m going to have a short animated (not too much) intro. I’m thinking it should be longer and should have more pictures than the first one. Here are some of the pictures I did for it.

Outside Areas

The first Crystal Story only had one dungeon to explore. I’m trying to add new and different areas to the second one. Here are some of the outside areas I have finished. I still have a long way to go.

School started again, so progress will be a lot slower. I’m still working on the game on my free time though. I’m hoping to finish this game by this year.