I’ve been working on a lockpicking minigame for locked treasure chests. I hope its going to turn out to be fun…
Anyway here is The Floating Kingdom of Crystalia. It was where the Evil Witch Rita stole the Crystal from the first game. I don’t know yet if the name is going to be final.
Battle Theme by Morgan King:
“This week we’ve got an update on the game’s soundtrack for you guys; it’s the main battle music from the game! This time around there’s going to be more than one battle theme, dependent on what area of the game you’re in. This is the first battle theme you’ll hear, and it’s a revamp of the battle theme from CSI (with tons of extra goodness added of course!)”
I’ve been working on enemies and enemy stats. I currently have about ~50 enemy stats filled. Which is about 2 out of the 6 arcs done. I’m still testing if the stats are balanced though. Here are some of the enemy sprites. I still have to draw about ~10 more monsters, ~6 more Bosses and a bunch of recolors.
I have been working on an optional feature for the game. If it is turned on, the camera will follow the player around the dungeon. Took me a while to finish and it has still bugs in it. It is not final yet, but here is a preview:
I have made improvements on the battle animation for each character. Each character now has 3 attack animations for added variety (though I’m currently not done with the 4th character yet. Scythe animation is hard -_-;). I’ve added more frames to the character too. Here is the comparison of the number of battle sprites in the first game:
I tried converting it to gif format.
[Added Bonus: Map Character Sprite]
I have been coding so much this past week. I finally finished the weapon database and got special weapons to work. There are a lot of weapons on the game now and they are not just stats anymore. Here are some examples:
– A weapon that gives a random buff per turn
– A weapon that improves the guard skill and counter attacks when attacked
– A weapon that deals extra damage when hp is low
… and more.
I haven’t been doing much art, so I guess here are more screens from the cutscene. :)
The first Crystal Story only had one dungeon to explore. I’m trying to add new and different areas to the second one. Here are some of the outside areas I have finished. I still have a long way to go.
School started again, so progress will be a lot slower. I’m still working on the game on my free time though. I’m hoping to finish this game by this year.