Back to Multi Turns

Happy New Year everyone! Just a progress update.
I did mostly programming stuff for the game. I switched the character controller with just a simple one. I had tons of problems with the old one, including running up on stairs. Hopefully this one would be better and easier to manage.

I also started doing my own animations for the main char. Check out

and

For the battle system, I went back to just a pure turn based with a turn counter instead. The “Charge” in Crystal Story 2 is now “Defend”. You can stack up AP by defending in order to do more powerful moves or multiple regular moves. I’m still in testing phase on it, and I’m going to try it out. Seems pretty fun though.