Hello! Haven’t done as much as I hoped this week, but I finally got the control rig done for the bird enemy. It was a bit harder than I thought. Overall, my pace has been a bit faster lately and I have more free time now. I’m able to do a short update a week. I’m planning to finish part of the forest level first, so I’m mostly doing feral enemies currently.
Category: 3D
Boar Story
Finished creating the boar enemy and having fun running around with it.
612 Tris with 512×512 texture.
Here is the original enemy from Crystal Story II:
Main Char Redo

3d Characters
Still not as much free time, so no video -_-. I decided to work on 3D stuff and start redoing my characters. I ended up sticking to the original design and added 5 fingers instead of just an open palm. I improved the base model, but it’s pretty minor. I’m planning to have just 3 playable characters. 1 boy, 1 girl, and Guide the robot. This way, I might actually finish something.
Tech Test
Another area will be a tech/robotic/scifi type area. It will be a tower and the level design will be vertical. I’ve only done the entrance for now and it still needs more details. Not much as been done since I wasted a week trying to make a minigame then abandoned it -_-.
Ruins Test
Another update. I’m planning to have 4 major areas in the game. One is a ruins/temple/aqueduct area similar to the one in the previous Crystal Story. So far, I’ve only modeled a few pieces and haven’t finished working on a full level yet. I kept redoing the textures and the walls just to make it look right.
Guide Test
Another update. I decided to remake guide. Still pretty rough, but I wanted him to be one of the playable characters.
More Screenshots:
Testing the forest level
I decided to try out full 3D instead of top down, and I’m really liking it so far. Not sure yet though.
Building levels by hand is taking a lot of time. I’m just going to be content of it looking not as good and just try and finish something. Some stuff like the bushes and the fence I bought from an asset pack.
Arcade
Some Progress? Maybe…
The past month has been a bit hard with vacation stuff and then getting sick. The game has been seeing some progress. I still can’t decide if I should go with a turn-based or an action rpg gameplay, so I decided to work on the other stuff first.
I decided to work on enemies and animations. I still need more practice which resulted in a lot of rework and scraps. Here are some of the completed ones:
I’ve also planned out the areas and possible enemy distributions. More details probably on future updates.
I’m looking to try and finish a prototype as soon as possible then plan out what to do from there. If people get interested with the prototype, I might be able to get help with the project. If not, I might have to scale down the game since I find it too hard working on it alone.
Anyway here is what the turn based and the arpg looks like: One of them might not see the light of day!