Bird Enemy

Hello! Haven’t done as much as I hoped this week, but I finally got the control rig done for the bird enemy. It was a bit harder than I thought. Overall, my pace has been a bit faster lately and I have more free time now. I’m able to do a short update a week. I’m planning to finish part of the forest level first, so I’m mostly doing feral enemies currently.

bird01

Boar Story

Finished creating the boar enemy and having fun running around with it.

612 Tris with 512×512 texture.

boar

Here is the original enemy from Crystal Story II:

boar02

Main Char Redo

November
Didn’t do much this week. I’m sick -_-
Anyway I kinda redid the main char. I’m also currently redoing animations since the run cycle is a bit broken.

3d Characters

adreanv2

Still not as much free time, so no video -_-. I decided to work on 3D stuff and start redoing my characters. I ended up sticking to the original design and added 5 fingers instead of just an open palm. I improved the base model, but it’s pretty minor. I’m planning to have just 3 playable characters. 1 boy, 1 girl, and Guide the robot. This way, I might actually finish something.

Tech Test

Another area will be a tech/robotic/scifi type area. It will be a tower and the level design will be vertical. I’ve only done the entrance for now and it still needs more details. Not much as been done since I wasted a week trying to make a minigame then abandoned it -_-.

2016-03-13

Ruins Test

Another update. I’m planning to have 4 major areas in the game. One is a ruins/temple/aqueduct area similar to the one in the previous Crystal Story. So far, I’ve only modeled a few pieces and haven’t finished working on a full level yet. I kept redoing the textures and the walls just to make it look right.

sc6

Testing the forest level


I decided to try out full 3D instead of top down, and I’m really liking it so far. Not sure yet though.

Building levels by hand is taking a lot of time. I’m just going to be content of it looking not as good and just try and finish something. Some stuff like the bushes and the fence I bought from an asset pack.

Arcade

Managed to do some work during the holidays. Finished 3d models for the arcade cabinets. Probably need more to fill up the arcade.

Happy Holidays!

sc1 sc2

Some Progress? Maybe…

sctomb2

The past month has been a bit hard with vacation stuff and then getting sick. The game has been seeing some progress. I still can’t decide if I should go with a turn-based or an action rpg gameplay, so I decided to work on the other stuff first.

I decided to work on enemies and animations. I still need more practice which resulted in a lot of rework and scraps. Here are some of the completed ones:

scchars

I’ve also planned out the areas and possible enemy distributions. More details probably on future updates.

I’m looking to try and finish a prototype as soon as possible then plan out what to do from there. If people get interested with the prototype, I might be able to get help with the project. If not, I might have to scale down the game since I find it too hard working on it alone.

Anyway here is what the turn based and the arpg looks like: One of them might not see the light of day!

scturn scarpg