Scene Streaming Test

Just testing out my simple Scene Streaming implementation. On the left side of the video are the loaded areas from the top down view of the world. The right side is the Game screen. The game dynamically loads areas as you explore around making it look like an open world. I just sped up the running speed to shorten the video. I think top down made it easier to implement this.


Btw I’m still blocking the areas and planning out the layout of the world, so it still looks a bit rough. Here is my first draft of the world map: