I decided to make the defense minigame its own separate game, so I’ve been working on that all week. It will still be a minigame inside Crystal Story 2, but the standalone game will have more levels and more towers and it will have its own mini story. Tyler is going to do the art for it. We are almost done with it and we will probably need testers for it probably next week. Not sure yet though. I will keep you guys updated.
Anyway, I have been working on the intro as well. Here is the full image of what I finished so far:
Happy Easter! / April Fools tomorrow!
I decided to take my time on working on the intro. The recap for the intro will be one big scrolling image. I’m putting more effort in cleaning up the line art and putting line weights. I bought the new version of Manga Studio and it’s really neat.
Spells and items are also now categorized for easy access. I’m planning to add a lot of items and spells and it became a hassle just to find what you want from the list.
Here is a sneak peek of the 2 defense games. I greatly underestimated the work on the new one and I spent a week working on the path finding algorithm : (
The objective of the new defense game is to hire mercenaries to stop the oncoming horde that is attacking Crystalia. Each mercenary has his own unique use and can be upgraded. You can move them around to block the enemy’s path and attack them.
Hey Guys! Big update:
Check out the battle preview for the game:
Some features that have been added:
– Character Movement
– UI overhaul
Some notes on what to fix:
– Move the character attacking in front of the defender
– Change the “Turn Indicator” symbol
– Add a camera shake when Fire is casted
– Make new icons for the commands
– Fix Icons
– Make a new “Quest Complete” popup
– Fix Sound Effects and add voices