Taverns have NPCs now. Here’s how it works:
Here is the new World Map. It is a lot more bigger than the first game and it will have more places to explore. (Click to enlarge)
More NPCs with the new background.
Just a heads up, we’ve changed the URL for our facebook page to ‘http://www.facebook.com/CrystalStoryGame’. We’ve also made the page focus on Crystal Story as a series, rather than just CSII specifically.
I’ve been working on a lockpicking minigame for locked treasure chests. I hope its going to turn out to be fun…
Anyway here is The Floating Kingdom of Crystalia. It was where the Evil Witch Rita stole the Crystal from the first game. I don’t know yet if the name is going to be final.
I’ve been working on enemies and enemy stats. I currently have about ~50 enemy stats filled. Which is about 2 out of the 6 arcs done. I’m still testing if the stats are balanced though. Here are some of the enemy sprites. I still have to draw about ~10 more monsters, ~6 more Bosses and a bunch of recolors.
Ah! Busy week. I made some cutscenes for the early part of the game. Here are 3 more npcs and some screenshots of the cutscenes.
I have been working on NPCs and background art. Here are some NPCs that are going to be in the game. Her name is Orcracle… like orc and oracle… hehe… okay its not that funny…
I have made improvements on the battle animation for each character. Each character now has 3 attack animations for added variety (though I’m currently not done with the 4th character yet. Scythe animation is hard -_-;). I’ve added more frames to the character too. Here is the comparison of the number of battle sprites in the first game:
I tried converting it to gif format.
[Added Bonus: Map Character Sprite]
I have been coding so much this past week. I finally finished the weapon database and got special weapons to work. There are a lot of weapons on the game now and they are not just stats anymore. Here are some examples:
– A weapon that gives a random buff per turn
– A weapon that improves the guard skill and counter attacks when attacked
– A weapon that deals extra damage when hp is low
… and more.
I haven’t been doing much art, so I guess here are more screens from the cutscene. :)
For the past week, I’ve been trying to figure out how to do an intro cutscene. I think I’m going to have a short animated (not too much) intro. I’m thinking it should be longer and should have more pictures than the first one. Here are some of the pictures I did for it.