I decided to try out full 3D instead of top down, and I’m really liking it so far. Not sure yet though.
Building levels by hand is taking a lot of time. I’m just going to be content of it looking not as good and just try and finish something. Some stuff like the bushes and the fence I bought from an asset pack.
The past month has been a bit hard with vacation stuff and then getting sick. The game has been seeing some progress. I still can’t decide if I should go with a turn-based or an action rpg gameplay, so I decided to work on the other stuff first.
I decided to work on enemies and animations. I still need more practice which resulted in a lot of rework and scraps. Here are some of the completed ones:
I’ve also planned out the areas and possible enemy distributions. More details probably on future updates.
I’m looking to try and finish a prototype as soon as possible then plan out what to do from there. If people get interested with the prototype, I might be able to get help with the project. If not, I might have to scale down the game since I find it too hard working on it alone.
Anyway here is what the turn based and the arpg looks like: One of them might not see the light of day!
Here is a first look at the new characters for the new game. They are still not final, and I would love some feedback. (I disabled comments on this website because of spam. Please check out the facebook post or email me for any feedback.)
I wanted a simple story, so I decided to do a mercenary story arc again. The middle character is the Boss and wants to hire two minions to do her bidding. I can’t think of any names yet, but I think the boss is going to just be named Boss.
I’m also open to other story ideas and the possibility of a fourth character. Everything is still pretty open. Here is the early sketch of the characters.
Running animation is also done on the main character.