Emmanuel Salva Cruz

Independent Game Developer

Category: 3D

  • Crystal Story Town and Map Rework (Work in Progress)

    The new town and map screen for the Crystal Story Remake. I wanted to try and see if 3d backgrounds are better. I might just keep it that way. I changed the way the battles transition too. The game should be a bit faster now.

  • Testing Quests (Work in Progress)

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    Hello! Sorry I haven’t been updating in a while. Work has been really slow. I ended up playing a lot of Zelda and Fallout. I now have some progress to show although its still a bit buggy. I’ve been working on the starting area for the game. Here is a quick recording on some of…

  • Testing Enemy AI

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      Hello Everyone, long time no update. Just had some stuff IRL that kept me busy. Still working on this game though. I decided to go back to turn based battles. I could not get the real time to work out right. I have a video of testing out the enemy AI. It behaves like…

  • Starter Areas Layout

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    Hello Everyone! Just wanted to update on what I’ve been working on for the past month. I’ve been really busy IRL, but I got some work done on the starter areas. It’s still feels empty, but I got the layout done. The screenshots show some of the landmarks and the Evil Cave entrance. The areas…

  • Levels

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    Hello! Just a quick update. I’ve been working on polishing some levels. The cave and the river area have been tweaked a bit. I’m currently not very happy with my pace, and I’m still working too slow. After reevaluating my progress these past few weeks, I might have to cut more features.

  • Two More Chars

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    Another quick update. I made 2 more chars. I still need to fix the rig, but I’ll worry about it once the town is done. I also had some other stuff in the works, but didn’t like how it panned out. I might have to redo some of them. I’m going to work on the…

  • NPCs

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    Hello! Quick update. I’m currently back to 3D modeling, after spending so much time on programming. Here are two new npcs. They are currently not rigged and still unfinished. Will do that next week along with more characters.

  • Level Redone

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    Hello everyone! Late late update again. Here are new screenshots for the river and the forest area. It is the same area as the previous update, but I decided to redo them and simplify the geometry. It now looks a bit low poly with less noise on them. I decided to use Blender for now…

  • Cutscene Work in Progress

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    Hello! It’s been a while! I have just been working on a lot of stuff. Here is an update on the Guide Intro cutscene. Please note, it’s still not final. I still need to work on the dialog. I’m gradually changing the ui, and I think it still needs more work. If you guys have…

  • Goblins

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    Finished the Goblins. They are a bit easier than the other ones since they are bipedal humanoids. They currently only have idle and run animations for now. I just need one more enemy plus some bosses I don’t know yet for the forest level and I think that’s it. I’m planning to start working on…