Two More Chars

Another quick update. I made 2 more chars. I still need to fix the rig, but I’ll worry about it once the town is done. I also had some other stuff in the works, but didn’t like how it panned out. I might have to redo some of them. I’m going to work on the town again next week though.

NPCs

Hello! Quick update. I’m currently back to 3D modeling, after spending so much time on programming. Here are two new npcs. They are currently not rigged and still unfinished. Will do that next week along with more characters.

Level Redone

Hello everyone! Late late update again. Here are new screenshots for the river and the forest area.
It is the same area as the previous update, but I decided to redo them and simplify the geometry.
It now looks a bit low poly with less noise on them. I decided to use Blender for now in doing the levels to save money and stopped the Maya LT subscription. I will probably go back to Maya when I do more characters.
I have been trying to finalize my workflow for doing levels these past few weeks, and I have been trying out other methods in creating levels. I had to scrap some ideas so it took longer than expected.    

Cutscene Work in Progress

Hello! It’s been a while! I have just been working on a lot of stuff. Here is an update on the Guide Intro cutscene. Please note, it’s still not final. I still need to work on the dialog. I’m gradually changing the ui, and I think it still needs more work. If you guys have any suggestions on the layout or the look, please let me know. I’m also able to do dialogs inside battles now, so tutorials are possible.

There are still a lot of fixes that I have to do. The victory screen, enemy spawns, exp gain, character controller and other stuff. I’m thinking of making AP gain as just 1 instead of 3 per turn and have actions be just 1. Currently it’s really confusing. I still need to test it.

Goblins

Finished the Goblins. They are a bit easier than the other ones since they are bipedal humanoids. They currently only have idle and run animations for now. I just need one more enemy plus some bosses I don’t know yet for the forest level and I think that’s it.

I’m planning to start working on code next week. Once the forest level is done I will have a small demo to show off the concept for the game. I can probably ask for help from other artists and programmers afterwards.

2016-05-29

Bird Enemy

Hello! Haven’t done as much as I hoped this week, but I finally got the control rig done for the bird enemy. It was a bit harder than I thought. Overall, my pace has been a bit faster lately and I have more free time now. I’m able to do a short update a week. I’m planning to finish part of the forest level first, so I’m mostly doing feral enemies currently.

bird01

Boar Story

Finished creating the boar enemy and having fun running around with it.

612 Tris with 512×512 texture.

boar

Here is the original enemy from Crystal Story II:

boar02

Main Char Redo

November
Didn’t do much this week. I’m sick -_-
Anyway I kinda redid the main char. I’m also currently redoing animations since the run cycle is a bit broken.

3d Characters

adreanv2

Still not as much free time, so no video -_-. I decided to work on 3D stuff and start redoing my characters. I ended up sticking to the original design and added 5 fingers instead of just an open palm. I improved the base model, but it’s pretty minor. I’m planning to have just 3 playable characters. 1 boy, 1 girl, and Guide the robot. This way, I might actually finish something.

Tech Test

Another area will be a tech/robotic/scifi type area. It will be a tower and the level design will be vertical. I’ve only done the entrance for now and it still needs more details. Not much as been done since I wasted a week trying to make a minigame then abandoned it -_-.

2016-03-13