Come and explore the sights of Smalltown. Here is a mini guide to get you started…
You can move around dungeons using a Mouse, a Keyboard, or a Controller. Choose any control scheme you prefer. Bumping into enemies while inside a dungeon will start battles. You can also collect treasure you find by interacting on it.
Explore the areas around Smalltown. New areas unlock as you explore further into Evil Cave. Be sure to check the map from time to time for any new areas!
The Town is where you can rest and take a break from exploring. You can buy or sell items on the Shop or rest at an inn. Alchemy will let you combine certain items to form a new one, while Reforge will create a random item from an existing one.
Thanks!Please let me know what you think on the steam discussions page. Feedback and new ideas are always welcome. Let me know if you want to see a feature in a future update or maybe in a sequel. Please also let me know if you find any bugs!
An evil witch has stolen the Crystal of Power. It’s up to one brave hero to save the world… by hiring mercenaries to do the job for him. Play as the members of Mercenary Inc as you explore randomly generated dungeons, battle fierce monsters, and collect loot in this 2.5D turn-based RPG.
The new town and map screen for the Crystal Story Remake. I wanted to try and see if 3d backgrounds are better. I might just keep it that way. I changed the way the battles transition too. The game should be a bit faster now.
Hello Everyone! Just wanted to update you guys on what I am doing, and future plans for Crystal Story.
The Crystal Story games have been made using flash and it has slowly been deprecated over time. I have decided to shelve my current project for now and instead remake Crystal Story 1 and 2 using Unity. I have already coded most of the framework using the current project and I am going to use that as a shared code for all of the three projects.
For now, Crystal Story 1 is going to be the main focus and I have slowly been importing the sprites and coding their functionality. It is still really buggy, but I wanted to screenshot what I have so far. It’s going to be a mix of 2D characters and 3D environment. I am using the existing sprites that I made from Crystal Story 1 and pairing it up with some of the environments I made for my current project. Please let me know what you think. I should have a video probably next week.
I’m thinking of probably asking someone to remake some of the sprites. I don’t know yet though.
Sorry it’s taking so slow. I am only doing this on my free time as a hobby. I’ll try working faster now.
Hello Everyone! Sorry, I have not updated in long-long time. Work has been slow and most of the stuff I have been doing are in the programming area. I have some status update about the game though.
I made some effort in making the game a bit presentable. I decided to use the sprites I made for Crystal Story II into textures for the 3D terrain in the new game. It still looks a bit bad, but I think it looks better than the previous one.
The cutscenes have also changed slightly. They now have speech bubbles on top of their heads instead of a giant text box.
Gameplay also received a lot of work. I have ported most of the skills from Crystal Story II to the new engine. I will just need to create new abilities and enemy specific ones that make use of this new code. I’m still trying to figure out how the class system will work, but I’m thinking about a single skill tree per character.
I’m hoping to finish my demo in a few months so I can get more feedback before the final iteration.
Hello Everyone, long time no update. Just had some stuff IRL that kept me busy. Still working on this game though. I decided to go back to turn based battles. I could not get the real time to work out right. I have a video of testing out the enemy AI. It behaves like the ones for Crystal Story 2, but with a slight stealth mechanic. You can sneak up behind them now. They are still pretty dumb, but its working for now. Battle can be triggered manually or automatically by hitting an enemy and it grabs all enemies nearby.
Hello Everyone! Just wanted to update on what I’ve been working on for the past month. I’ve been really busy IRL, but I got some work done on the starter areas. It’s still feels empty, but I got the layout done. The screenshots show some of the landmarks and the Evil Cave entrance.
The areas are made up of room pieces that I assemble like lego blocks. Those took a bit of time to make.