Hello! Just a quick update. I have been working on some buildings and the town areas. Decided to do a “quick” minigame. Ended up taking weeks and still not finished -_-. Anyway, here is a preview of a basketball arcade minigame. Still need to add sound and particle effects when you shoot, but for now I’m having so much fun just shooting around and wanna share.
Another quick update. I made 2 more chars. I still need to fix the rig, but I’ll worry about it once the town is done. I also had some other stuff in the works, but didn’t like how it panned out. I might have to redo some of them. I’m going to work on the town again next week though.
Hello! Quick update. I’m currently back to 3D modeling, after spending so much time on programming. Here are two new npcs. They are currently not rigged and still unfinished. Will do that next week along with more characters.
Just testing out my simple Scene Streaming implementation. On the left side of the video are the loaded areas from the top down view of the world. The right side is the Game screen. The game dynamically loads areas as you explore around making it look like an open world. I just sped up the running speed to shorten the video. I think top down made it easier to implement this.
Btw I’m still blocking the areas and planning out the layout of the world, so it still looks a bit rough. Here is my first draft of the world map:
Hi! Haven’t updated in a while. I just did some minor things. Not very exciting. Here are some of the things I worked on:
– Localization (I’m using Google Translate for now lol)
– Events and dialogs
– Loot drop and treasures
Since I decided to re-code the battle system, I had to stop using ORK framework. I ended up having to code the rest of the event system myself. I am now using PlayMaker to handle the statemachines with my own custom actions on it. I am going to go back to level design next week and see the battle system in action. Hopefully, next iteration would be a bit faster. It’s taking so long to finish the game. -_-
Hello! An update. Haven’t had much progress (also have been sick and still sick -_-). I’ve just been cleaning up my code and improving the ai. Currently, they run around too much which is a bit annoying. I’ll be working on improving it a bit next week. I’ve added some status effects stuff as well. The boar enemy in the video has a “Stun” ability which can prevent you from moving around.
The battle system has been reworked a bit too. It’s now pretty much ff12. You’ll have the option of pausing the game when youre picking an action using menus. I will have an extra shortcut button for the roll and blink though.
I’ve also been trying to create my own event system for dialogs and cutscenes, and so far I’m pretty stuck. There is a new Timeline feature in unity which is really neat, and I’m trying it out. I’m having trouble with it right now though.
Just a quick vid on some movement abilities. Thinking of adding leap like in Diablo, a bit hard curr though. Not sure what else for movement based abilities.
Hello, Just wanted to update on some progress I made. I did some work on the ai part. It still needs work, but it’s kinda working. Currently, you have 3 characters, but you can only control one at a time. You can choose to attack enemies with them, or support them with heals and stuff. Need to work on more spells. I’m having a lot of fun. Next week I might have to work on event system.
Happy 4th! I got a lot of work done during my day off and finally got a playable battle system. I’m working on this new battle system since I wanted the game to have a more exploration feel and cutting to a different screen during battles can break the the flow of the game. Getting into battles is seamless and doesn’t cut to an arena anymore. You can now control your character around and issue commands on the fly.
I’m still planning to have 3 characters at once with the other 2 being ai controlled. It is still a work in progress and I’m still working on refining the gameplay for it. This is still pretty early on and a lot can change. I need feedback to make things better.